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Rules and Procedures
Last Updated: 11/15/06

  1. Owning a Team and Drafting
    1. Franchise Fees
    2. Retentions
    3. Draft Procedures
  2. Rosters
    1. Restrictions
    2. Free Agents
    3. Trades
    4. Injured Reserve
  3. Schedule
    1. Regular Season
    2. Playoffs
    3. Prize Money
  4. Scoring
    1. Starting Lineup
    2. Scoring
    3. Winner determination

  1. Owning a Team and Drafting
    1. Franchise Fees
    1. All franchises will have to pay a $25 holding fee by May 1st if they are returning for the next season. At the time of the draft, another $50 will be due for all franchises for a total of $75 in franchise fees.
    2. An optional $5 is due on draft day if the team wishes to participate in the week 17 Pro Bowl.
    3. Franchises may change their team name for a $25 fee. (An exception is allowed for a new owner taking over a team.)
    4. Franchises may not make any post draft transactions until they have paid their entire franchise fee.
B. Retentions
    1. Each returning franchise must retain three of their players from the previous season.
    1. Each franchise must designate these three players by August 1st of each year.
      1. Injury Exception - If a retained player is injured and is determined to be out for the season, a replacement retention may be picked in place of the injured player up until August 21st.
    2. The list of retained players will be made available as soon as all teams have given their retentions to the commissioner.
    3. After every two days past the deadline that an owner has not turned in their retentions, the Commissioner may at his discretion penalize the loss of a draft pick(s).

2. Trades before the draft

  1. Once the prior season is complete, trades for future picks are allowed, but players can only be included in the deal if the commissioners office has been notified that the players involved in the deal are retained players by the original team.
  2. Only the three retained players are allowed to be traded.

C. Draft Procedure

  1. The draft will consist of 14 rounds.
  2. Every team will have a draft pick in each round unless the results of a previous trade prove otherwise.
  3. Draft order will be based on previous season’s records for those teams not making the playoffs and losing in round one of the playoffs with the franchise with the worst record picking first and the team with the best record picking last amongst those teams. The last four picks will be based on reverse order of finish in the championship game and 3rd place game. (Tiebreakers will remain the same as for standings only in reverse order)
  4. The first 5 rounds of the draft will consist of a 4:00 minute time limit. All remaining rounds will have a 2:00 minute time limit.
    1. If the time limit passes on any teams pick, that team has considered to pass their pick but may claim their pick at any time in the future. 
    2. The Commissioner may give time extensions at his discretion for unforeseen circumstances.
  5. An owner or predetermined owner delegate must be present for each draft pick or that team's pick will be skipped.

II. Rosters

    1. Restrictions
    1. Your roster can consist of a maximum of 17 players.

a. You may have up to 13 players on your roster of any combination of position players (QB’s, RB’s, WR, and TE).

b. 2 rosters spots are reserved for kickers only.

c. 2 roster spots are reserved for team defenses only.

2. Rosters will be frozen following the final regular season week (week 13). Any internal roster moves (IR activations, cuts) for playoff teams can be made prior to the first playoff week (week 14). Once the playoffs start there will be no roster moves.
B. Free Agents
    1. Free Agent Pickups and drops
    1. You may drop as many players from your roster as you want, but you may only sign one free agent or waiver wire claim per week.
    2. If there is any argument between 2 teams on a player, the team with the worst record will get that player.
    3. You may pick up one player between the draft and the start of Week 1.
2. Waiver Wire
    1. If anyone drops a player off of their roster, that player will be placed on the waiver wire effective the next week.
    2. This list of players on the waiver wire and all free agents will be offered to every team, with the team with the worst record getting first shot and going up to the team with the best records.
    3. Each team will have an opportunity to claim one player off of the list. If a team claims one of these players, it will count as their one player per week signed as a free agent.
    4. If no one claims the players who are cut, those players then become free agents and can be signed by anyone the following week..
    5. Procedure for waiver claims and free agents.
    1. Each team must provide a list of free agent and waiver wire claims in order of want by 7 p.m. Thursday of each week.
    2. Each team also must provide a provisional drop for the potential pickup they put on their list.
    3. After Thursday at 7 p.m. of each week, all unclaimed players on the waiver wire will become free agents.
    4. Between Thursday evening and the start of the first games free agent claims will be made on first come first serve basis.
    5. For weeks with Thursday NFL games, the deadline for claims will be Wednesday at 7 p.m.
    6. For weeks with Thursday NFL games, pickups may be made after the Thursday games, but those players may not be started in that given week.
C. Trades
    1. Restrictions
    1. Trading is allowed without restriction until week 10.
    2. After week 10, all trades must be approved by 9 of the 12 owners in the league. (It is the responsibility of the trading parties to contact owners if time is a concern)
    3. At the completion of any trade there may never be more than the allotted 17 players on any team’s roster. Also positions must follow roster restrictions for kickers and defenses.
    4. Trading is allowed once the season is complete but only involving designated retentions. 
    5. Once the draft in any given year is complete, teams may trade draft picks for one year in the future.
D. Injured Reserve
    1. You may have up to 3 players on injured reserve at any time.
    2. Eligibility
    1. If a player does not play a down in any given week in which their team plays, that player is eligible to be placed on injured reserve.
    2. Backup Quarterback exception. The above rule does not apply to second string quarterbacks. For a non-starting quarterback to be placed on injured reserve, they must be listed as out on the injury report for the week.
    3. Florida State Seminoles/Dallas Cowboy exception: Any player who is suspended by the NFL is not eligible to be place on injured reserve.
    4. That player can stay on injured reserve until the next time in which they play one down. At that time they must be activated off of injured reserve or cut by the next Thursday.
    5. While a player is on injured reserve their roster space may be filled by any of the means allowed in the rules. I, as commissioner will notify you if your player must be activated from injured reserve, and if you are not notified by me you may be allowed to go past the Thursday deadline. All disputes will be settled by the commissioner.
III. Schedule

A. Regular Season

  1. The regular season will consist of 13 weeks.
  1. Each team will play teams in their conference twice a season.
  2. Each team will play 3 teams in the opposite division once a season. Each team will play the opposite 3 teams from the other division every other season.
  3. The schedule was drawn with teams randomly drawing numbers 1-6 in each division. The teams were then plugged into the matchups and then the weeks in which these matchups are to be played was also randomly drawn. 
2. Teams will be divided into two six team conferences.
  1. The National Football Conference (NFC) will include the No Love for Hoes, Chain Gang, Debo’s, The Whipped Cream Heads, Chainsaw Wino's and Como's.
  2. The American Football Conference (AFC) will include the Roody Poo's, Horshoes, The Liquidators, The Michael Vick Experience, Anal Penetrators, and NC Nuggets.
  3. Realignment can occur at the recommendation of the executive committee based on rivalry expectations and competition.
B. Playoffs
    1. The top four teams in each conference will make the playoffs.
    2. The playoffs will stay within conference until the Dickey Bowl.

      a. The team with the best record in each conference will play the team in their conference with the worst record. The 2nd and 3rd place teams in each conference will also play with the winners meeting in the conference finals in week 15.

      b. The winners of the conference finals will play for the Dickey Bowl in week 16.

      c. The two losing teams from the conference finals will play in week 16 for 3rd place.

       

    3. If teams are tied at the end of the season, the tie will be broken by:

    a. Head to head record with the teams that are tied.

    b. Points accumulated for the season

    c. Conference record

    d. Coin Flip

          C. Prize Money (2003-04)

    1. The champion will receive $280 and receive a trophy.
    2. The runner-up will receive $150.
    3. The third place finisher will receive $100.
    4. The fourth place finisher will receive $75
    5. The regular season champion of the AFC will receive $30
    6. The regular season champion of the NFC will receive $30
    7. The team with the highest point total in each week will receive $15 per week.
    8. $40 will be used for trophy and expenses.
IV. Scoring
    1. Starting Lineup
    1. Your starting lineup will consist of one Quarterback, two Running Backs, two Wide Receivers, one Tight End, one Kicker, and one Team Defense.
  1. Your starting lineup must be submitted either by hand, phone, or email by the first game of the week
  2. The exception is for Thursday and Saturday games, you must have players who are playing on that day only and the rest of your lineup by the start of the games of Sunday of that week for players who play on those Sundays.

2. Players who play multiple positions may be entered into the starting lineup at any of the positions that they play. Final decisions on player eligibility will be made by the Commissioner with input from other owners. This is for rare situations only. (I.E. Kordell Stewart playing receiver and quarterback. Keith Byars playing tight end and runningback) not a player who starts once or plays a few plays at a different position.

3. Questioning the scoring of a game must be done before the start of the first game on the following week that starts on a weekend day.

B. Scoring
    1. Quarterbacks
    1. 6 points for a Rushing TD
    2. 1 point per 10 yards Rushing
    3. 3 points for a Passing TD
    4. 1 point per 10 yards Receiving
    5. 6 points for a Receiving TD
    6. 1 point per 20 yard passing
    7. 2 points for 2point Rushing Conversion
    8. 2 points for 2point Receiving Conversion
    9. 1 pt for a 2pt Passing Conversion
    10. -2 pt for Interception Thrown
 

2. Running Backs

    1. 6 points for a Rushing TD
    2. 1 point per 10 yards Rushing
    3. 3 points for a Passing TD
    4. 1 pt per 10 yards Receiving
    5. 6 points for a Receiving TD
    6. 1 pt per 20 yard passing
    7. 2 points for 2pt Rushing Conversion
    8. 2 points for 2pt Receiving Conversion
    9. 1 pt for a 2pt Passing Conversion

    3. Wide Receiver

    1. 6 points for a Rushing TD
    2. 1 pt per 10 yards Rushing
    3. 3 points for a Passing TD
    4. 1 pt per 10 yards Receiving
    5. 6 points for a Receiving TD
    6. 1 pt per 20 yard passing
    7. 2 points for 2pt Rushing Conversion
    8. 2 points for 2pt Receiving Conversion
    9. 1 pt for a 2pt Passing Conversion

    4. Tight End

    1. 6 points for a Rushing TD
    2. 1 pt per 10 yards Rushing
    3. 3 points for a Passing TD
    4. 1 pt per 10 yards Receiving
    5. 6 points for a Receiving TD
    6. 1 pt per 20 yard passing
    7. 2 points for 2pt Rushing Conversion
    8. 2 points for 2pt Receiving Conversion
    9. 1 pt for a 2pt Passing Conversion

    5. Kicker

    1. 1 point for extra point
    2. 3 points for field goal

    6. Team Defense

    1. 5 points for defensive or special teams touchdown

      The following qualify as a defensive or special teams touchdown:

      1. Punt Return for touchdown
      2. Kickoff Return for touchdown
      3. Interception returned for a touchdown
      4. Defensive fumble recovery returned for touchdown
      5. Change of possession fumble returned for a touchdown
      The following do not qualify as a defensive or special teams touchdown:
      1. Fake Field Goal for a touchdown (Stats are awarded to individual players)
      2. Fake Punt for a touchdown (Stats are awarded to individual players)
      3. Offensive forward fumble recovered for a touchdown (Touchdown awarded to individual player, but yards after fumble is recovered are not counted)
    2. 3 points for a defensive fumble recovery
    3. 3 points for an interception
    4. 2 points for a defensive or special teams safety
    5. 1 point for a defensive sack

C. Tie Breakers

    1. If a game ends in a tie after tallying the starting lineups for each team, the non-starters on each teams rosters will determine the winner for that week.
    2. If the game is still tied after the non-starters have been tallied, the highest scoring non-starter will determine the winner.
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